![]() U created an awsome Mod there, i love the Medieval Period, just one thing, did u guys plan to implent Marine Warfare too, u. Kingdom of Jerusalem is incredibly overpowered. Ask your teammates for army critiques and look at what other players bring. Being cool will get you invited back, and getting invited back will give you experience, which will make you better. ![]() ![]() ![]() These ones, you can put as many as you want. Hi just thought id comment, theres a bug that once the timurids invade, they have no garrison and they cant recruit units. Ask for clarification and apologize for any breaches in etiquette. Must be on top of the other MK mods (although it should by default)Īnything under the generals part is hardcoded to 1, but some bodyguard units are also under the shock cavalry part. Missile Units - fight more dynamic as they can either route fast from cavalry charges or fight and hold off at least one unit for a short time. A simple submod that removes the unit cap, some units had, both on the campaign and on the custom battles! Medieval Kingdoms Total War (MKTW) Mugens Medieval 1212 - 4Tpy Campaign SubMod/Overhaul Beta 1.02i (4 New General Skills/ Huge Battles & Units Beta Redownload Updated 1/17).
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